2026 Youth Invitational list

Below are the lists of invited players to this years 2026 Youth invitational and event informaiton.
All invites are based on US Chess ratings from the March Supplement.
The top 20 players (expanded if rating tied) have received email invites. 

All list of invites can be found HERE!

Denker (9-12th)
Barber (6-8)
Rockefeller (K-5)
Ashely (K-3)
Haring (Girls)

If you believe there was an error or if you were left off the invite list please reach out to This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Event Info:

Location:  DoubleTree by Hilton-Lisle-Naperville
Dates:  April 24-26, 2026
Round Times
- Friday: 7:00 p.m.
- Saturday: 10:00 a.m., 3:00 p.m.
- Sunday: 10:00 a.m., 3:00 p.m.

Time Control:  G/90 plus 30-second increment

Format:  Denker (9-12), Barber (5-8), Rockefeller (K-5), Ashley (K-3), and Haring (Girls) will be 5-round Swiss.  All sections are US Chess rated and the Denker section is also FIDE-rated.

Entry Fee:  $75 by 4/16. Additional $10 after that. There are NO refunds for withdrawing. Anyone who registers who is not on the invitation list will be withdrawn and refunded minus a $15 processing fee.

Prizes:  The winners of each competition will be named as the Illinois representatives to the National Denker (High School), Barber (Middle School), Rockefeller (Elementary), Ashley (Primary) and Haring (Girls) Invitational championships, to be held during the 2026 U.S. Open, from August 3rd - 6th, 2026 in Grand Rapids, MI. They will receive a $300 travel stipend to attend, payable after the U.S. Open. In the event that the winner cannot attend the national event, the runner-up will be named the Illinois representative and will receive the travel stipend to attend the tournament. 

Links to detailed information about each of these tournaments are provided below:

The Arnold Denker National Tournament of High School Champions: https://new.uschess.org/denker/
The Dewain Barber National Tournament of Middle School State Champions: https://new.uschess.org/barber/
The John D. Rockefeller III National Tournament of Elementary School State Champions: https://new.uschess.org/rockefeller/
The GM Maurice Ashley National Tournament of K-3 State Champions: https://new.uschess.org/ashley
The Ruth Haring National Tournament of Girls Champions: https://new.uschess.org/haring/

 

 

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2025 Annual Meeting

On Tuesday December 16th   at 6:30pm we will be having our 2025 annual meeting, via zoom.

All members and afiliates will be getting a zoom link to their email.

 

2025 Annual meeting Agenda - https://drive.google.com/file/d/1RE0ml_PSVN4QaAJGrs9MfRgrwJvZFGfs/view?usp=sharing

 

ICA Board

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Call for Bids - 2026/27 Illinois State Championships

The ICA is seeking bids for the upcoming 2026/27 State Championships.

- IL Open Chess Championship
- IL Blitz Championship
- IL Quick Championships
- IL All-Grade Chess Championship (Upstate)
- 2027 IL K-8 Individual and Team Championship (Downstate)
- 2027 IL Girls State Championship

Bid due dates and award dates can be found at the Bid Schedule for 2026 Illinois State Tournaments.
The Bid & tournament guidelines can be found - Bid and Tournament Guidelines 02-06-2025 (PDF) 

Send completed bids to This email address is being protected from spambots. You need JavaScript enabled to view it.

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2025 Illinois All Grade Championship

2025 Illinois All Grade Championship

 

The Illinois Chess Association is happy to congratulate Emily Dawson from Greater Peoria Chess Association for brilliantly organizing our 2025 Illinois All Grade Championship at the historic Pere Marquette Hotel in Peoria, Illinois on November 15, 2025.

The tournament had thirteen sections: 2nd through 8th grade, while kindergarten was combined with 1st grade, each getting their own awards. Each grade for High School represented 9th through 12th grade. In total, almost 300 kids participated.

Kindergarten through third grade had a g/30;d5 for 5 rounds

Fourth grade and fifth grade had a g/45;d5 for 4 rounds

Sixth grade through high school had a g/60;d5 for 4 rounds

allgade-peoria.jpg

 ica-all-grade-workarea.jpg

 

Listed below are the results for the different sections:

12th grade, Senior in High School

Washington Community High School senior Brandon Adams secured the top 3.5/4 score in the 12th Grade section with a fourth-round victory over schoolmate Landon Scott.  Classmates Samuel Zekany and Nicholas Winchell, secured a runner-up tie with 3.0’s, Samuel drawing Brandon in round three, Nicholas losing to the champion in round two.  Brandon increased his rating 78 points to 533 in the event.

The 12th grade had 7 players.

Below are the results for all 7 players.

 12-grade.png'

 

11th grade, Junior in High School

In the 11th Grade section, Arnav Gupta of Palatine Fremd High School and Savan Giri of Peoria-area Dunlap High School shared the top 3.5 score, drawing head-to-head in the third round.  Arnav’s rating dropped to 1559, down slightly, while Savan boosted his rating 53 points to 1140.

The 11th grade had 11 players.

Below are the results for all 11 players.

11-grade.png

 

10th grade, Sophomore in High School

10th Grade competition also saw a shared championship with 3.5/4, as Dunlap’s Andres Maldonado and classmate Nathan Pulley both enjoyed three wins and a draw, but did not face-off head-to-head.  Andres added a point to his previous 1492 rating while Nathan enhanced his rating 129 points to 996.

The 10th grade had 10 players.

Below are the results for all 10 players.

10-grade.png

 

9th grade, Freshman in High School

Dunlap’s Varun Gurramkonda defeated Normal Community’s Srikar Jayam in the final round of the 9th Grade section to finish with a perfect 4.0/4.  Varun’s rating climbed to 1886, up 17 points.  Srikar, the highest rated entry of any player in the tournament saw his rating decline 14 points from 1931, as the freshman finished in a four-way tie for second.

The 9th grade had 18 players.

Below are the results for all players that scored at least 2 points out of 4.

9-grade.png

 

8th grade

St Philomena (Peoria) classmates Ben Ibeck and Evan Van Ryn were co-Eighth Grade champions, notching perfect 4.0 scores. Lucas Mideros of Champaign’s Next Generation was third with 3.5/4 .

The 8th grade had 40 players.

Below are the results for all players that scored at least 3 points out of 4.

8-grade.png

 

7th grade

Top-rated Sean Pepper scored the lone 4.0 for 7th Graders, bringing the championship trophy back to Peoria’s Reservoir Gifted School.  A three-way tie for runner-up included Srivibhav Rayasam of Dunlap Middle, Lohith Reddy Gongati of Normal Chiddix  and Kaushi Dheeravath of Bloomington’s Evans Junior High.

The 7th grade had 43 players.

Below are the results for all players that scored at least 3 points out of 4.

7-grade.png

6th grade

Dunlap’s Nabhya Shah brought the highest rating into 6th Grade competition and finished 4.0/4, ahead of a four-way pack at 3.5

The 6th grade had 38 players.

Below are the results for all players that scored at least 2.5 points out of 4.

6-grade.png

 

5th grade

Fifth-grader Rowan Neye of Oak Terrace Elementary in Highwood posted the lone 5.0/5 tally, ahead of a four-pack of downstaters at 4.0.

The 5th grade had 35 players.

Below are the results for all players that scored at least 3 points out of 4.

5-grade.png

 

4th grade

Naperville’s Eesha Kumar of Peterson Elementary was the 4th Grade champion thanks to a fifth-round draw against challenger Tanish Sen of Normal’s Grove Elementary. With the draw, Eesha finished 4.5/5 while Tanish finished in a two-way tie for runner-up with Naperville Patterson’s Brendan Raferty. 

The 4th grade had 19 players.

Below are the results for all players that scored at least 2.5 points out of 4.

4-grade.png

3rd grade

Third grade competition saw Peterson’s Samarth Gupta of Naperville post the lone 5.0/5 score, ahead of co-runners-up Larin Zeff Rajeev and Yurman Yesuntumur, both with 4.0’s. Larin attends Peoria’s Wilder-Waite and Turman is a student of Earl Pritchett of Buffalo Grove.

The 3rd grade had 20 players.

Below are the results for all players that scored at least 2.5 points out of 4.

3-grade.png

 

2nd grade

Normal’s Vis Santhoshrajan was the solo 5.0/5 scorer in 2nd Grade chess, ahead of runners-up Deekshith Bravin and Shamuel Daniel Raj, both of Dunlap’s Hickory Grove, who compiled 4.0’s. Vis of Normal’s Grove Elementary beat Deekshith in the third round and Shamuel in the fourth round. It was Deekshith’s first rated event.

 The 2nd grade had 19 players.

Below are the results for all players that scored at least 2.5 points out of 4.

2-grade.png

 

Combined Kindergarten and 1st grade

Kindergarteners and First Graders were combined for competition purposes, but separate awards were distributed. Nonetheless, kindergarteners were competitive in the 15-player section.  Abir Sumbhate of Normal’s Thomas Metcalf was First Grade Champion with a 4.5 tally, drawing Peoria Academy Kindergartner Vijayav Reddivari in the final round. Vijayav was crowned the state Kindergartner Champion, while Meera Patel of Washington’s Lincoln Grade School was the runner-up with a 3.5 score.

The Combined Kindergarten and 1st grade had 15 players.

Below are the results for all players in the kindergarten and 1st grade combined section.

k1-grade.png

 

Linked here is a complete rating report cross-table for the event. Following these links, you can view the full results across any sections instead of the abbreviated standings above.

Once again, we want to congratulate everybody who participated and gave it their best in the tournament and to congratulate Emily Dawson from  Greater Peoria Chess Association for running the tournament so smoothly on behalf of the Illinois Chess Association.

Illinois' other annual scholastic championship, the two-day K-8's, will be held in March 2026 in upstate Schaumburg.

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August 2025 Top Youth

August 2025 Top 100 Youth

 

Congragations to the following people for outstanding improvements for August 2025.

Shivakumaran Minor VelaPandi first time Regular Top Age 7 and Under

Reshmitha Sai Dabburi reaching #84 from #100 Top Girl Age 11

Rohan Dileep Menon reach #58 from #74 Top Age 15

Justin Lee reach #22 from #35 Top Age 13

Bishrelt Aiden Munkhsuld, Top 8, has played in 29 tournaments so far in 2025

The following young ladies made the Top Women category

Natalie Wisniowski #51 

Stella Xin #60 

Aria Hoesley #65 

Robecca Cortez #76 

Elizabeth Xia #96 

Total players from Illinois 86.

  

US RankNameRating
Top Girl Age 7 and Under
1 Tang, Emily Jiaying 1708
72 Nora Maxfield 596
Top Age 7 and Under
3 Tang, Emily Jiaying 1708
46 Li, Ethan 1202
87 Minor Vellapandi, Shivakumaran 1090
Top Girl Age 8
59 Balivada, Poorvika 799
78 Rallins, Mecca 719
Top Age 8
25 Munkhsuld, Bishrelt 1541
Top Girl Age 9
1 Xin, Stella 2066
2 Xia, Elizabeth 1957
16 Valerie Yan 1539
37 Gopal, Sri Akshika 1240
48 Kumar, Eesha 1168
79 Batmunkh, TSelmeg 983
92 Mahesh, Praakruthi 920
93 Banoth, Shanaya 909
Top Age 9
3 Xin, Stella 2066
4 Li, Aiden Linyuan 2054
11 Xia, Elizabeth 1957
40 Tang, Edward Jiayi 1729
82 Durai Murugan, Kavinvel 1542
83 Valerie Yan 1539
Top Girl Age 10
24 Biswas, Avidha 1438
25 Nali, Sahasra 1425
85 Amireddy, Sadhvi 1062
87 NIRALI MOHAPATRA 1054
Top Age 10
8 Yu, Matthew 2102
Top Girl Age 11
9 Zhan, Amy 1740
42 Bothe, Devaanshi 1320
84 Dabburi, Reshmitha Sai 1090
87 ALYSSA NAKASONE 1077
Top Age 11
33 Rajkumar, Sachit Srinivas 2019
47 Silvestre, Lucas 1933
95 Zhan, Amy 1740
Top Girl Age 12
38 Bowman, Deborah 1636
40 Saha, Anisha 1612
75 Sun,Yuanli 1314
Top Age 12
10 Baker, Aidan 2186
22 Tikhomirov, Matthew 2076
Top Girl Age 13
6 Wang, Gaofei 1894
13 Chen, Victoria 1740
37 Ranjan, Nysa 1474
Top Age 13
11 Khanbutaev, Artemii 2243
22 Justin Lee 2111
77 Pittala, Ashvath Reddy 1956
96 Wang, Gaofei 1894
Top Girl Age 14
46 VANSHIKA BANDARU 1496
54 Sharad, Suhana 1423
70 Jiandani, Mehak S 1285
79 Hari, Nila 1229
Top Age 14
70 Mahendra Lavanur 2003
87 Zhang, Ryan 1957
Top Girl Age 15
30 Manimaran, Shivani 1748
52 Bothe, Nysa 1499
79 Sheridan, Wayra 1283
Top Age 15
20 Rao, Anjaneya Sripathy 2253
26 Shetty, Anshul P 2220
53 Das, Debarghya 2103
58 ROHAN DILEEP MENON 2091
Top Girl Age 16
15 Pham, Linda 1854
31 Girish, Niyathi 1637
72 Mathew, Anjali 1101
79 FRANCESCA SCHNEIDER 1005
85 JOANNA MARSTEN 940
94 Patel, Palakh Pravinkumar 806
Top Age 16
40 Mehrotra, Ekansh 2168
47 Gangavarapu, Sreekar 2134
59 Dmitriev, Andrey 2102
77 MR. DARIO PJEVIC 2044
84 Feng, Jay 2019
90 Justin Zhang 2000
94 Li, Michael 1989
Top Girl Age 17
22 MERRILL LEE 1750
26 Raj, Ria 1729
72 ISABELLA R GARZA 978
87 MEGAN QIU 693
Top Age 17
1 Mardov, Dimitar 2585
54 Zhao, Alex 2160
Top Girl Age 18
4 Cortez, Rebecca 2006
38 Pashyan, Sofia 1204
43 Arnold, Samantha 1145
Top Age 18
10 Kaplan, Avi Harrison 2394
46 Malladi, Sadkrith 2144
71 Aryan Shrigadi 2052
84 Cortez, Rebecca 2006
86 Whitman Kosak 2004

 

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September 2025 Top Youth

September 2025 Top 100 Youth

 

Congragations to the following people for their remarkable accomplishments for September 2025.

Three new players reach the top 100

 Shrinika Biswal Top Girl under 7
 Adam Elgat Top Age 17
 Adan Pena Faris Top Age 18

Movers and shakers

 Banoth, Shanaya has reached #69 from #93 Top Girl Age 9  
 Hari, Nila has reached #64 from #79 Top Girl Age 14
 Pittala, Ashvath Reddy has reached #63 from #77 Top Age 13
 Cortez, Rebecca has reached #70 from #84 Top Age 18
 Malladi, Sadkrith has reached #35 from #46 Top Age 18
 Sun,Yuanli has reached #66 from #75 Top Girl Age 12

Total Top 100 Players 88

  

US RankNameRating
Top Women
53 Wisniowski, Natalie 2092
66 ARIA HOESLEY 2040
67 Cortez, Rebecca 2038
92 Xia, Elizabeth 1967
Top Girl Age 7 and Under
60 Biswal, Shrinika 627
98 Nora Maxfield 487
Top Age 7 and Under
55 Li, Ethan 1202
88 Minor Vellapandi, Shivakumaran 1090
Top Girl Age 8
2 Tang, Emily Jiaying 1731
67 Balivada, Poorvika 777
77 Rallins, Mecca 705
Top Age 8
12 Tang, Emily Jiaying 1731
Top Girl Age 9
3 Xia, Elizabeth 1967
17 Valerie Yan 1486
37 Gopal, Sri Akshika 1211
46 Kumar, Eesha 1168
69 Banoth, Shanaya 1010
80 Batmunkh, TSelmeg 965
91 Mahesh, Praakruthi 921
Top Age 9
2 Li, Aiden Linyuan 2101
12 Xia, Elizabeth 1967
80 Durai Murugan, Kavinvel 1542
83 Munkhsuld, Bishrelt 1535
Top Girl Age 10
26 Biswas, Avidha 1465
27 Nali, Sahasra 1463
98 Nirali Mohapatra 1024
Top Age 10
9 Yu, Matthew 2124
65 Tang, Edward Jiayi 1729
Top Girl Age 11
10 Zhan, Amy 1698
41 Bothe, Devaanshi 1320
82 Dabburi, Reshmitha Sai 1090
85 Alyssa Nakasone 1077
Top Age 11
47 Silvestre, Lucas 1913
Top Girl Age 12
38 Saha, Anisha 1646
66 Sun,Yuanli 1352
Top Age 12
10 Baker, Aidan 2198
22 Tikhomirov, Matthew 2114
33 Rajkumar, Sachit Srinivas 2048
Top Girl Age 13
15 Chen, Victoria 1740
16 Bowman, Deborah 1707
35 Ranjan, Nysa 1466
Top Age 13
12 Khanbutaev, Artemii 2240
48 Justin Lee 2029
63 Pittala, Ashvath Reddy 1988
Top Girl Age 14
9 Wang, Gaofei 1889
45 Vanshika Bandaru 1496
54 Sharad, Suhana 1393
64 Hari, Nila 1324
73 Jiandani, Mehak S 1288
Top Age 14
74 Mahendra Lavanur 2009
80 Zhang, Ryan 1978
Top Girl Age 15
35 Manimaran, Shivani 1721
54 Bothe, Nysa 1499
78 Sheridan, Wayra 1266
Top Age 15
18 Rao, Anjaneya Sripathy 2276
27 Shetty, Anshul P 2225
53 Das, Debarghya 2118
71 ROHAN DILEEP MENON 2035
88 Chennareddy, Yuvraj 2003
Top Girl Age 16
13 Pham, Linda 1857
30 Girish, Niyathi 1637
74 FRANCESCA SCHNEIDER 1005
81 JOANNA MARSTEN 940
91 Patel, Palakh Pravinkumar 806
Top Age 16
39 Mehrotra, Ekansh 2168
52 Gangavarapu, Sreekar 2134
66 Dmitriev, Andrey 2095
87 Feng, Jay 2019
91 Justin Zhang 2018
100 Li, Michael 1989
Top Girl Age 17
24 MERRILL LEE 1760
28 Raj, Ria 1729
73 ISABELLA R GARZA 978
Top Age 17
1 Mardov, Dimitar 2591
57 Zhao, Alex 2160
95 Elgat, Adam 2047
98 MR. DARIO PJEVIC 2041
Top Girl Age 18
3 Cortez, Rebecca 2038
33 Pashyan, Sofia 1205
38 Arnold, Samantha 1145
43 Liu, Catherine 1043
Top Age 18
8 Kaplan, Avi Harrison 2411
35 Malladi, Sadkrith 2180
69 Aryan Shrigadi 2040
70 Cortez, Rebecca 2038
82 Whitman Kosak 2004
91 FARIS ADAN PENA 1976
98 VRISHANK RAMNATH 1958

 

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22nd Susan Polgar Foundation Girls' Invitational

22nd Susan Polgar Foundation Girls' Invitational

 

The Illinois Chess Association proudly congratulates our two state representatives, Rebecca Cortez and Stella Xin, for representing Illinois at the 22nd Susan Polgar Foundation Girls’ Invitational (SPFGI), held from June 23–25, 2025. They earned their invitations by placing first and second, respectively, in the Haring Division at the 2025 Illinois Chess Association Youth Invitational. You can read the full write-up of that event here.

Founded in 2004, the Susan Polgar Foundation Girls’ Invitational has been hosted at Webster University in Missouri since 2012, with the exception of several years during the COVID-19 pandemic.

This year’s tournament featured 62 players representing 33 states and the District of Columbia.

Stella Xin finished with 4 out of 6 points, tying for 8th place (11th after tiebreaks). Rebecca Cortez scored 3.5 out of 6 points, tying for 18th place (23rd after tiebreaks). Both players demonstrated impressive skill and determination on the national stage.

Partial standings from the main event are listed below, and a complete spreadsheet provided by SPFGI—including Blitz, Bughouse, and Puzzle competition results—is available here. The official US Chess crosstables can also be found here.

#

Name

Rd 1

Rd 2

Rd 3

Rd 4

Rd 5

Rd 6

Total

T-Mod. Med

1

FM Ruiyang Yan

W16

W12

W10

W8

D2

W5

5.5

21.5

2

WIM Chloe Gaw

W38

W41

W18

D5

D1

W12

5.0

20.5

3

Lilianna Gao

W46

W26

L5

W13

W11

W14

5.0

19.5

4

WFM Aimee Yang

W33

L18

W38

W41

W19

W8

5.0

17.0

5

Elizabeth Braddy

W35

W44

W3

D2

W9

L1

4.5

22.5

6

Vivian Yang

D42

W30

W31

L9

W22

W20

4.5

17.0

7

Wan Qin Li

W59

D13

L9

W42

W29

W21

4.5

17.0

8

Emel Bayrambeyli

W56

W23

W11

L1

W26

L4

4.0

21.0

9

Keya Jha

W40

D27

W7

W6

L5

D10

4.0

20.5

10

Caroline Q Jiang

W36

W17

L1

D20

W27

D9

4.0

20.0

11

WCM Stella Xin

W34

W20

L8

W22

L3

W19

4.0

19.5

12

Joy Zhang

W53

L1

W33

W43

W28

L2

4.0

19.0

13

Ellery Zhang

W48

D7

D29

L3

W30

W39

4.0

18.5

14

WCM Anagha Aniket Sinkar

W32

D31

D27

W37

W15

L3

4.0

18.0

15

Freya Austin

W45

L19

W34

W16

L14

W35

4.0

17.5

16

Candice Liang

L1

W53

W51

L15

W32

W26

4.0

17.5

17

Bonnie He

W55

L10

W24

L26

W36

W28

4.0

16.5

18

Aarna Nitin Warekar

W49

W4

L2

W29

L21

D24

3.5

20.0

19

Tanya Gurpur Madke Prabhu

W60

W15

W21

D28

L4

L11

3.5

19.5

20

Parinya Jain

W52

L11

W36

D10

W23

L6

3.5

19.0

21

WCM Khanim Ismayilova

D30

W25

L19

W32

W18

L7

3.5

18.0

22

Marina Xiao

W51

W37

D28

L11

L6

W44

3.5

17.0

23

Rebecca Cortez

W43

L8

W39

D27

L20

W33

3.5

16.5

                                                                                                                    

Please join us in congratulating Rebecca and Stella for their excellent performances and for representing Illinois with distinction at one of the most prestigious national girls’ chess events in the country.

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Illinois Elementary School Association Recognizes Betsy Zacate for Lifetime Achievement and Jim Aman for Distinguished Service for Chess

Illinois Elementary School Association Recognizes Betsy Zacate for Lifetime Achievement and Jim Aman for Distinguished Service for Chess

 

The Illinois Elementary School Association (IESA) has long championed extracurricular enrichment across the state, offering students opportunities to grow beyond the classroom through both athletic and academic opportunities to elementary aged students. In 2011, chess officially joined that roster: a quiet but powerful addition that has since nurtured critical thinking, sportsmanship, and community among thousands of young minds. The tournament-style program is unique: individual play, team scoring, and a deliberate emphasis on accessibility. What started as a pilot program has grown into a statewide tradition thanks to a handful of devoted visionaries who saw not just a game, but a chance to shape lives.

 

His story began, fittingly enough, in a library. As a child growing up in Fort Worth during the height of the Bobby Fischer craze, Jim Aman spotted a Chess Life magazine at the public library while accompanying his mother. Though he didn’t yet know how to play, he was instantly hooked on the mystique of the game. Chess had captured his imagination before it ever captured his mind.

 

He finally learned to play at 16, taught by a friend at the time. That casual encounter set in motion a journey that would span decades and state lines: from reviving a local club in Texas to becoming a driving force behind Illinois’s growing scholastic chess scene.

 

In Fort Worth, he restarted the Greater Fort Worth Chess Club and became a tournament director to help it thrive. For a time, he even played competitively. But life moved on: he married, had children, and set the game aside. It wasn’t until his youngest son, then in second grade, wanted to start a school chess team that his passion reignited. Sitting through tournaments as a parent, he realized he could help by directing events again. That decision quickly snowballed into nearly full-time weekend work.

 

One of his most important early collaborations came through a friendship with fellow Director Grant Perks. Together, they organized major events, including one at the Cincinnati Bengals stadium with around 500 players – a logistical feat that would pave the way for the future. Through Grant, he was introduced to Mike Zacate, a chess pioneer in Illinois involved in the Illinois High School Association (IHSA) chess tournament. That connection led to his first invitation to work with IHSA, preparing for a lifetime of involvement in Illinois chess.

 

But it was in the middle school scene under the IESA where the next chapter would unfold. That initiative had its roots in a family legacy.

 

For Betsy Zacate, chess wasn’t just a hobby; it was a heritage. Her father had helped found the IHSA chess tournament, and she grew up trailing him at events, absorbing the facets of chess. Taught to play at five, she competed sporadically but gravitated more naturally to directing. Organization came easily, and so did empathy – two key traits emphasized by Betsy for anyone running a tournament where chaos is inevitable.

 

Eventually, Betsy and Mike began pitching the idea of a middle school state tournament to the IESA. It wasn’t easy. IESA was a small organization with limited resources, and chess didn’t yet have a foothold at that level. “The challenge wasn’t convincing them chess was worthwhile,” Betsy said. “It was proving enough schools would show up.”

 

They built the foundation through persistence, not pressure. The first events were pilot programs with no entry fees, designed to remove barriers. One year, the venue fell through at the last minute and the tournament had to be relocated to a hockey rink. “It was chaos,” Betsy laughed. “But the kids were excited. Everyone was. That day, we knew we’d started something that mattered.”

 

The amazing IESA administrators, such as Nicole Schaefbauer helped turn this vision into reality. She has been the IESA Executive Director since 2021 previously the Associate Executive Director from 2001-2021 and before that an Assistant Executive Director 1999-2001. She organized logistics and formed a core committee that included Betsy, Mike, and Jim to help in other facets such as adapting the IHSA rulebook for younger players. They ran the first tournament in 2011, and as the opening round began, there was a spark. “We knew we had started something that was going to continue for a long time,” Jim recalled.

Inaugural IESA Chess Championship

Over the years, IESA chess has grown slowly but deliberately, particularly in rural areas and towns south of Chicago. Unlike the faster pace of major urban leagues, this model of steady expansion builds sustainability. One school might send two students one year, then return with a full team the next. The program has become a feeder for high school chess, seeding long-term interest and keeping the game accessible to kids from every background for extended periods of time.

 

The human element has always been the most rewarding aspect of being involved in chess. “So many friendships have developed through IESA and IHSA events,” Jim said. “And I love seeing the look on the kids’ faces—watching them grow not just as players, but as people.” Chess, for him, is more than a game. It’s a tradition, a tool for life. “It teaches patience, self-control, critical thinking, and respect for rules,” he reflects. “It keeps the mind active. And it connects kids to something timeless.”

 

Betsy echoes the sentiment. “In basketball, you can always pass blame. In chess, it’s just you and one other person. You learn to be accountable. To slow down. To think.” She’s proudest not of any specific rulebook or milestone, but of the community they’ve built: coworkers, scorekeepers, parents, and kids who come back year after year, a little older, a little more confident.

 

Even after stepping back from frequent directing, Betsy remains a fixture. Her background in writing and photography helped document the journey, from event coverage in Chess Life to candid tournament photos. When she received a Lifetime Achievement Award for her work, she called it “a delightful surprise.” But the real reward, she says, is knowing that IESA chess will outlive her. “It’s something kids can carry forever.” Likewise for Jim, the achievement of his Distinguished Service Award pales in comparison to the gift IESA has given to every kid involved in the chess program.

Betsy and Jim receiving their awards from IESA

Today, both Betsy and Jim remain committed to the mission: to grow the game, make it inclusive, and nurture the next generation of players, directors, and mentors. Regional tournaments are on the horizon. Looking to the future, more schools might be integrating chess into classrooms: not just as a game but as a developmental tool.

 

If there’s one lesson they would pass on to others, it’s this: show up. Volunteers, coaches, organizers – every adult who gets involved makes it possible for another kid to benefit. Not everyone will be Bobby Fischer or be the best tournament director, but not everybody needs to; that is the beauty of chess. Everyone can show up with their own skills and interests and make a distinct contribution to the overall chess community, which contributes to the continued success of IESA chess. And if Jim could give his younger self advice? “Be ready for the friendships. That’s what matters most.”

 

Whether through scholastic chess or other facets of the community, they’ve built a life around community. A life around tradition. A life around the quiet, powerful game of chess. And IESA is working towards bringing this community to kids all throughout the state so they too can become members of this instrumental community.

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2025 Illinois Senior State Championship

The 2025 Illinois State Senior Championship was held concurrently with our Youth Invitational in Evanston. The tournament featured two sections, Reserve and Open, with the winner of the Open section earning entry into the Senior Tournament at the US Open in Middleton, WI.

 

Reserve Section

 

The Reserve Section consisted of sixteen players. Heading into the final round, Craig Sandford and Gee Leong were tied with 3 points out of 4. Since the two faced off in Round 4, they were paired against different opponents in the final round: Craig Sandford defeated Kelvin McAlister while Gee Leong defeated Edward Lozano.

 

With these victories, both players finished with 4 points, splitting first place.

 

Shown below is the final cross-table:

 

A table with numbers and lettersAI-generated content may be incorrect.

Open Section

 

The Open Section featured twenty players and delivered an exciting finish. Entering the final round two players were tied with 3.5 points out of 4 and two players were tied with 3 points.

 

In those final games Florentino Inumerable and FM Camillo drew, each finishing with 4 points. Meanwhile, CM Glen Gratz defeated William Brock, creating a three-way tie for first place with 4 points each.

 

The final cross-table is shown below:

 

A table with numbers and namesAI-generated content may be incorrect.

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2025 ICA Youth Invitational

Thanks to our new President, Dan Wilson, and our Warren Scholars Chairman, Edwin Walker—along with his technical expertise—the ICA took a fresh approach to selecting this year’s players. Invitations were extended to the highest-rated players in Illinois, with a goal of up to twenty players in each division. The four divisions were: Denker (High School), Barber (Grades 6–8), Rockefeller (Grades K–5), and Haring (Girls, Grades K–12).

 

The winners of each division will represent Illinois in their respective divisions in the U.S. Open in Middleton, WI July 28th-July 31st. The ICA will award each of the four winners a $300 stipend for travel to be able to participate in the tournament.

 

This year’s event featured a remarkable finish, with three of the four divisions decided by playoffs.



Denker (High School) 

 

Entering the final round, Anjaneya led with 3.5 points out of 4, while Anshul Shetty (both from Waubonsie Valley High School) had 3 points. Their game ended in a draw, giving Anjaneya a final score of 4 points. Meanwhile, Avi Kaplan, who started the round with 3 points, defeated Dario Pjevic, bringing his total to 4 points—tying Anjaneya.

 

This led to a two-game blitz playoff (G/3+2). Avi beat Anjaneya in both games, crowning him the 2025 Denker Champion. A complete crosstable is below:

 

A table with numbers and lettersAI-generated content may be incorrect.

 

Barber (Grades 6-8) 

 

Heading into the last round, Artemii Khanbutaev and Sachit Rajkumar were tied with 3.5 points each. Since they had already played each other earlier, Artemii drew Ashvath Puttala to finish with 4 points. Meanwhile, Ryan Zhang played Sachit Rajkumar and won, also ending with 4 points—forcing a playoff with Artemii.

 

In the two-game blitz (G/3+2), Artemil defeated Ryan in both games, securing his title as the 2025 Barber Champion. A complete crosstable is below:



A table with numbers and lettersAI-generated content may be incorrect.

 

Rockefeller (Grades K-5) 

 

Before the final round, Matthew Yu and Lucas Silvestre were tied with 3.5 points each. Due to pairing rules, Matthew drew against Ryun Fei, while Aiden Li, who entered with 3 points, defeated Lucas, leaving both Matthew and Aiden tied at 4 points.

 

Similarly to the previous sections, the two-game blitz playoff (G/3+2) saw Aiden defeat Matthew in both games, making him the 2025 Rockefeller Champion. A complete crosstable is below:

 

. A table with numbers and lettersAI-generated content may be incorrect.

 

Haring (Girls) 

 

In the final round, Rebecca Cortez and Stella Xia were tied with 3.5 points each. Rebecca defeated Stella to claim the 2025 Haring Championship.

 

Additionally, there was a three-way tie for third place with 2.5 points between Elizabeth Xia, Victoria Chen, and Emily Tang entering the final round. Elizabeth and Victoria drew their game, finishing with 3 points; while Emily lost to Linda Pham. A complete crosstable is below:

A table with names and numbersAI-generated content may be incorrect.



Congratulations to everybody who participated; being able to participate is a testament to your effort and skill thus far. And best of luck to our state champions in Wisconsion!






















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There are several major youth tournaments on the annual schedule in Illinois.

Illinois K-8 Championship. This event is normally held in March, and in recent years has attracted from 600 to 800 participants. Kids play in four grade divisions: K-1, 2-3, 4-5, and 6-8. This event is usually upstate one academic year and downstate the next. Trophies are awarded for both individual and school team performances (the top four scorers per team are counted towards the team award). The event is always listed on ICA’s Events page.

Illinois All-Grade Championship. This event is normally held in November and usually attracts 300 to 500 players. It is open to players in Grades K-12, and participants play only against others in their same grade. The All-Grade also alternates between upstate and downstate, usually on a staggered system with the K-8 Championship, so that one of the two is held in each region of the state each year. Like the K-8, awards are given for both individual and school team performances. The event is always listed on ICA’s Events page.

Illinois High School Association (IHSA) Team Championship. This team tournament is normally held the second week of February and marks the culmination of the statewide high school season. In 2010, 130 high schools fielded 8-person teams, and total attendance exceeded 1,100. For more information, see www.ihsa.org/activity/ct/index.htm.

Illinois Elementary School Association (IESA) Championship. This event is new to Illinois, making its debut in February, 2011. It will be open to players in grades 5-8. The event is individually-paired by board position, and there will be both individual and team awards. Tournament organizers expect attendance to exceed 1,000. For more information, see www.iesa.org/activities/chs/.

Denker Qualifier (Illinois High School Individual Invitational Championship). This is a small invitational event held in March or April whose winner goes on to represent Illinois at the national Denker Tournament of High School Champions. All Illinois high school players rated 2000 or higher are invited. Additionally, the top performer at the Illinois Chess Coaches Association individual championship, generally held in February, is also invited.

Illinois Girls Qualifier (for Nationals). In recent years, this has been either an open event or a small invitational round robin, generally held in March or April. The tournament format for 2011 has not yet been decided. The winner of the event goes on to represent Illinois at a national girls’ event.

Other high school events are listed on the website of the Illinois Chess Coaches Association. See http://theicca.blogspot.com/search/label/2%20Schedule.

 

Most chess kids enjoy competition, a subject we began to explore in our section called “Starting a Youth Chess Program.” We go more deeply into the subject in this section. We start with brief descriptions of Illinois’ major statewide youth tournaments, which attract from several hundred to more than a thousand players. The next section, our “Guide to Scholastic Tournaments,” lays out what to expect, how to prepare, and the nuts and bolts of how tournaments are run. “Sportsmanship and Etiquette” comes next, followed by a now-classic piece on “How to be a Good Chess Parent.” Finally, we list past Illinois champions and current top players in our “Hall of Fame.”

A note on leagues and internet competition. In addition to tournaments, many Illinois high school players have the opportunity to participate in league play through regional conferences overseen by the Illinois Chess Coaches Association (http://theicca.blogspot.com/search/label/5%20Conferences). One-on-one team matches sponsored by the conferences are central components of many high school programs.

To our knowledge, there are not yet any leagues in Illinois for younger players, as there are elsewhere. ICA hopes to begin filling that gap. One option we are exploring is online matches between schools, especially where transportation is unavailable or prohibitively expensive. There are already many opportunities for individuals to play games online, and technology for online team competitions is advancing rapidly.  We’ll keep you posted.

Contents

I. Pre-Tournament Planning

A. Readiness
B. Choosing the Right Tournament
C. Registration Details and USCF Registration
D. Packing the Tournament Bag

II. Tournament Day

A. Check-In
B. “Skittles” Area or Team Room; Activity Between Rounds
C. Pairings
D. Basic Scholastic Chess Tournament Rules
E. Time Controls and Chess Clocks
F. Chess Notation
G. Byes
H. Eating for Good Chess
I. Chess Etiquette
J. Reporting and Viewing Results
K. Awards, Tiebreaks, and Final Results

III. Why Chess?


I. Pre-Tournament Planning

A. Readiness

When is a child ready to play in a chess tournament? There is both a technical and an emotional side to chess readiness. First, the child must know how all the pieces move. The child must understand how to win, or, in other words, that the game is over when the king is placed in checkmate. A chess game can also end in a draw, such as when the king is not currently in check but cannot move without placing himself into check. Tournament players need to understand some basic rules, such as “Touch Move/Touch Take” (if you touch a piece, you must move it or capture it). Most tournaments require players to use a chess clock. Older players, generally those in fourth grade and up, also may need to know how to take notation.

Once a player understands the basic rules of tournament chess, the parent or coach should evaluate the child’s emotional readiness. Is the child willing to accept victory or defeat graciously? No crying, no whining, and, especially, no gloating! Is the child able to sit quietly through a chess match without talking to his or her opponent? Does the child enjoy the game, having fun regardless of wins or losses? Chess is a game, and should be fun. Is the child able to persevere through four or five games of chess in one day without losing patience and wanting to go home? Win or lose, the child should stay through all of the scheduled rounds of the tournament.

Chess is about learning. Although kids enjoy winning, the best players know you learn more from your losses than from your wins. The only way to improve is to be willing to play stronger players and, sometimes, lose. You might ask your player, "If you played basketball against your baby brother, would you win? Would you get any better at basketball?” Chess is about constantly challenging yourself and improving. One of the best things about chess is that players can continue to learn and improve their game, no matter how old they are or how well they play. Hopefully, through chess, a child can develop a love for learning that will extend to every aspect of his life.

In his book, The Art of Learning, child chess prodigy Josh Waitzkin, who became the subject of the book and movie “Searching for Bobby Fischer,” writes:

We need to put ourselves out there, give it our all, and reap the lesson, win or lose. The fact of the matter is that there will be nothing learned from any challenge in which we don’t try our hardest. Growth comes at the point of resistance. We learn by pushing ourselves and finding what really lies at the outer reaches of our abilities (p. 42).

Are the parents ready? Most scholastic tournaments consume an entire day, for kids as well as parents. Many parents bring reading material, work, or a laptop. Some parents agree to watch a child who is not their own, or split time at the tournament with another family. Chess tournaments provide an opportunity for parents to bond not only with their own child, but with other parents. While their children duel across checkered squares, parents become friends. Just as the kids learn to support each other through hard fought wins and difficult losses, parents form emotional bonds, sharing each others’ joys and disappointments.

A chess tournament can be an emotionally draining experience for parents, as well as children. Losing may bring tears. While this can be heart-wrenching for parents, keeping the focus on small measurable achievements can help the child feel successful about their tournament experience even when he is not awarded a trophy at days end. Celebrate milestones, such as upsetting a higher rated player, gaining rating points, crossing a ratings milestone such as 1000, winning against an opening that the child has struggled against, or even playing a long hard-fought game. By emphasizing the positives, parents can help children see the value in improving, not just winning. (This topic is explored in more detail in our section called “How to Be a Good Chess Parent.”)

B.Choosing the Right Tournament

What tournament is best? If the child is emotionally and technically ready to play in a tournament, the next step is choosing an appropriate tournament.

1. USCF Rated versus Non-Rated.  The United States Chess Federation (“USCF”) is a nonprofit corporation that promotes chess throughout the country. The USCF has developed a rating system that evaluates chess performance for players in USCF-sanctioned tournaments. Once a child has played in a USCF-rated tournament, he will receive a USCF rating that may be tracked at the USCF website (uschess.org). The rating will go up when the child wins and go down when he loses. The rating will go up more when the child beats a player rated higher than himself and go down more when he loses to a player rated lower. A rating difference of 200 points means that the higher rated player is predicted to win three out of four matches against the lower rated player – not a slam dunk for the stronger player, and certainly reason for the weaker player to fight hard and remain hopeful.

Kids, parents and coaches may become obsessed with ratings. Everyone has good days and bad days, especially children, so it is best not to place too much emphasis on rating gains or losses resulting from a single event. Perspective is key. Encourage a child to see chess progress as reflected through the rating over a period of months or even years. One of the benefits of playing rated tournaments is that players can track personal progress by checking their ratings graph on the USCF website. This graph charts rating changes throughout a person’s chess playing history. A downside of playing rated tournaments is that they tend to be more expensive because the USCF uses part of the entry fee to assist in the costs of maintaining the rating system.

Unrated tournaments afford players the opportunity to play chess without affecting their rating. Because unrated tournaments tend to attract less experienced players, they are a gentle introduction to the world of tournament chess. More experienced players may sometimes want to play an unrated tournament to try out a new opening or tactic without risking losing rating points.

Some tournaments and clubs employ rating systems different from the one maintained by the USCF. These “local” ratings are usually generated by the software used to run tournaments or manage clubs, and may be used in non-USCF-rated tournament pairings or to maintain club rankings.

2. Open versus Rating-Limited Sections. Chess players should consider whether to play in open style tournaments or those divided into sections according to ratings. Open tournaments group together all players of a particular level, such as Kindergarten through 2nd grade, regardless of rating. This gives every entrant an opportunity to take a shot at the best grade-level players. For top players, it may mean that they will compete against some players who may be far below their ability level. For weaker players, it may mean that they will compete against players with significantly more experience and/or ability.

Tournaments that group players according to ratings afford the opportunity for players of all levels to win a prize. With less disparity in ratings, the brackets tend to be more competitive. Each player can compete at a level appropriate to their ability and experience. The top players may not win as many games as they would in an open style tournament, but their chess will benefit from the superior level of competition.

The trick is finding the appropriate fit, where the player feels challenged but not overwhelmed by the level of competition. A key element is assessing the maturity of the player and his willingness to take on challenges. A less mature player may feel discouraged after playing and losing several rounds in an open style tournament, while a more mature player may be able to see the value in competing against stronger players. This is particularly true if the player notates his games and can analyze the notated game with a chess coach, teacher or parent with a higher level of chess knowledge.

C. Registration Details and USCF Registration

How do I find a tournament? To find a chess tournament, players may check the Illinois Chess Association website (il-chess.org) for a listing of upcoming tournaments in Illinois, or the USCF-website (uschess.org) for national events. Typically, these sites provide key information about the tournament, such as how the brackets are structured, what prizes are offered, what the time controls are, how to register, and in some cases, a list of early registrants.

If the event is a USCF rated tournament, the player will need to have a current USCF membership. For kids, annual memberships start at $16. For a little more, members can receive USCF’s excellent Chess Life magazine and other benefits. See (https://secure2.uschess.org/webstore/member.php?mode.x=15&mode.y=13). All memberships include continually updated online ratings and playing histories.  It is important to keep track of your 8-digit USCF ID number and your membership’s expiration date.

D. Packing the Tournament Bag

What do I need at a tournament? On the eve of the tournament, players should pack a bag with items they will need for the event. Healthy snacks and drinks are always a good idea, as well as some money to buy lunch. Players are expected to bring their own sets and boards for open tournaments. Even when sets and boards are provided, as in most scholastic events, children may wish to bring their own for post-game analysis or playing with their friends. Players should set their chess clock for the appropriate time control and pack extra batteries in case their batteries run low. Players should bring their chess notation book and pencil. Players may wish to bring a ball (usually for outdoors only), deck of cards or board game to play between chess rounds.

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II. Tournament Day

A. Check-In

What should I do first? Players should check in with the registration desk or check the master list, if posted, to be sure they are registered and their details are posted correctly, such as section, school affiliation, grade, and USCF number. Do not be surprised if the posted rating differs significantly from the most current online rating. Tournaments typically use the most recent rating published by the USCF, which may be a month or two old.

B.  “Skittles” Area or Team Room; Activity Between Rounds

Where do I stay all day? Most tournaments have a designated area where parents and players may hang out between chess rounds. In chess lingo, this is called the “Skittles” area. Coaches also may arrange to reserve a room for their team, often at a price. When they arrive at the tournament, players should find their team or, if they are not with a school team, stake out an area in the Skittles room to be their base for the day. It is a good idea to arrive at the tournament 30 to 45 minutes before the first round to get settled.

Many players and coaches find that playing chess for fun or blitz games between rounds is not a good idea. Younger players may get caught up in the fast and silly nature of blitz, and play less carefully during their tournament rounds. More experienced players may find that the nonstop calculation of chess moves in tournament and “just for fun” games may cause them to perform less optimally during their competitive rounds.

If time permits after the game is over, players may wish to briefly analyze the critical moments of their game; it is a great way to learn! Players may then wish to take a break from chess between rounds. Physical activity is a great outlet; it gets the blood pumping and energizes the player. A bouncy ball to use for wall ball (outside only, please!) or a Frisbee or football are perfect. Playing outside can also ease the pain of a loss and build friendships. Even a walk around the block can do the trick. Parents and coaches should monitor the kids to be sure they do not get too drained from physical exercise, their play is appropriate to the given space, and they understand when to return to the playing area or their team room for the next round. On rainy or cold tournament days, a deck of cards may offer a spirited diversion from chess calculations.

C. Pairings

How do I find an opponent? Pairing sheets are typically posted on the wall near the tournament playing room a few minutes before the start of the round. Players should check and write down (in their notation book if they have one) their board number, their color (black or white), and their opponent’s name and rating.

Pairing sheets are commonly issued in two forms: alphabetical by player (which make it easiest to find your name) and by board number. Here’s an example of a few names from a typical alphabetical pairing sheet:


XYZ Tournament - Round 3     Pairing List, Page 1

Player                    Color/Board     Opponent

Adeline, Addy (AGS)........... B4         Potter, Harry (4, 2.0, HWS, 1300)

Bell, Tinker (NNL).............W2         Granger, Hermione (3, 0.0, HWS, 1555)

Bird, Tweety (ACME.............W1         Weasley, Ron (1, 0.0, HWS, 1800)


Taking Tweety Bird as an example: “W1” means he is playing White on Board 1.  His opponent is Ron Weasley. The information in the parenthetical after Weasley’s name tells you he is player #1 on the list of participants (usually posted separately, with players listed sequentially by rating, but sometimes simply in the sequence they registered), has a score in this tournament of 0.0 (meaning he’s won no games thus far), is from a school whose abbreviation is HWS, and has a rating of 1800 (usually the USCF rating, although possibly a “local” rating).

Many tournaments post pairings by board number, with players playing White on the left, and those playing Black on the right. It may take a moment to find your name, and pairing sheets in this format may not contain the additional information contained in the parentheticals in the example above.

When the player sits down at the designated board, they should check that the name of their opponent matches the name posted on the pairing sheet.

Most scholastic tournaments are organized according to the Swiss System, where players are matched each round according to the number of wins they have. Pairings are created by computer software (usually “WinTD” or “Swiss Sys”) that, whenever possible, follows a few basic rules:

1)    Every player plays every round;

2)    No two players play each other more than once;

3)    Teammates do not play each other, unless necessary;

4)    Each pairing matches players having the same number of wins in this tournament;

5)    Each player plays an equal number of games as black and white.

In a rated tournament, players are seeded according to their rating, and are ranked from highest rated to lowest rated in each bracket. The normal pairing system matches the highest rated player in the top half of the bracket against the highest rated player from the second half of the bracket. Then the second highest player in the top half of the bracket plays the second highest player in the second half of the bracket and so on until all players are paired. (For example, in a 20-person section, #1 would play #11, #2 would play #12, and so on.) After the first round, the pairing system proceeds in the same manner but players are first grouped by their number of wins, and then by their ratings. In other words, players having one win will be grouped together and seeded according to rating, highest to lowest. The highest rated player in the top half of the bracket with one win will play the highest rated player with one win from the second half of the same bracket. If there is an uneven number of players in a particular group, such as 11 players with one win, the lowest rated player with one win will be paired against the highest rated player of the next win/loss group, either 0.5 wins if there were draws in the first round, or 0 wins if there were no draws in the first round.

Tournament directors (“TDs”) sometimes employ an accelerated pairing system to match stronger players against each other earlier in the tournament. As with normal pairings, the players are seeded according to rating, from highest to lowest. In an accelerated system, the rating list is divided into quarters, with the top seed in the top quartile playing the top seed in the second quartile, and the top seed in the third quartile playing the top seed in the fourth quartile, and so on down the list until all players are paired. In the second round, players who lost in the top half of the bracket compete against players who won in the bottom half of the bracket, while winners play winners in the top half of the bracket and losers play losers in the bottom half of the bracket. . Thereafter, players in each score group are split into quartiles and paired, top quartile with second quartile, third quartile with fourth quartile. The accelerated system results in fewer perfect scores and less reliance on tiebreaks to order the top players than the regular pairing system. . (See “Awards, Tie Breaks and Final Results” below.)

D. Basic Scholastic Chess Tournament Rules

What rules should I know? Tournament players should understand the following basic rules:

1. Touch/Move, Touch Take. If you touch a piece with intent to move it, you must move it. This does not mean if you reach across the board and inadvertently knock over your king with your sleeve, you must move it. If you grab a piece with your fingers, the intent is clear that you mean to move it, and you must. Once you place a piece on a square and let go of it, the move is final and may not be changed. If a piece is not centered on a square, you may say “adjust” and center the piece on the square. If you touch your opponent’s piece and you can legally capture it, you must capture it.

2.  Illegal Moves. An illegal move occurs when a player moves in a manner inconsistent with the rules of chess, such as when a player moves a pawn backwards, or moves into check. The most common illegal moves involve checks. For example, a player may not castle through check, and if a player is in check, he must either capture the checking piece, block the check or move out of check. Any other move is an illegal move. Touch move rules apply here as well; if there is a legal move to be made with the illegally moved piece, then it must be made. Castling is considered a king move. Thus, a player who commits an illegal move by attempting to castle through check must make a legal move with his king if possible. Similarly, if the player has made a move and removed his hand from the piece, he cannot change his mind and instead move another piece. The second move would be illegal. When an illegal move has been made, the opposing player should pause the clock and raise his hand to consult with a tournament official. If the player is new to the game, the TD will likely explain why the move is illegal. Sometimes a player making an illegal move will lose time off of his clock as a consequence of the illegal move.

3. No Talking or Distracting Behavior. Chess is a game of concentration, and all players deserve the opportunity to think quietly. Players may not discuss their game with their opponents, their parents or their coaches while the game is in progress. Most scholastic tournaments require parents and coaches to leave the playing area once the round is set to begin. Players may not engage in annoying behaviors designed to distract their opponents, such as tapping their pencils or making noises. Badgering one’s opponent with comments such as “Hurry Up” or “Move” is not allowed. Any player who feels his opponent is badgering or distracting him should pause his clock and raise his hand to bring the behavior to the attention of a tournament official. The official will likely warn the player to cease the annoying behavior or comments. The official may also impose a time penalty or, in extreme cases, cause the perpetrator to forfeit the round.

4. Disputes. If a question or problem arises during the game, players should pause the clock and raise their hands to consult a tournament official. Do not try to resolve disputes directly with your opponent. While TDs are not perfect, they will do their best to understand and fairly resolve disputes. Accurate notation sheets can greatly aid a TD in making a fair determination. Do not move the pieces from the disputed position or reset the board until the TD has ruled. Young players need lots of reminding not to argue with their opponent or – worse still – accept their opponent’s interpretation of the rules.  A player has the right to ask to speak to another TD or the chief TD if he does not understand or agree with the ruling of a TD.

5. Draw Offers. When offering a draw to an opponent, a player must first make his move and offer the draw on his own time, that is, before he starts his opponent’s clock. The game is over once both players agree to the draw.

6. Losing on Time. A player loses on time if his clock shows no time remaining and the opposing player – only the opposing player—notices and claims a win on time. The opponent must also have sufficient material remaining to create a checkmate. (If the opponent does not, the outcome is a draw.) If both players run out of time before either player has called it, the game is ruled a draw.

7. Comings and Goings. Inform the tournament director – if possible, before the event—if the player is going to arrive late for a round or miss a round entirely. Many tournaments have forms or special requirements for such situations.

8. Draws. A chess game can end in three possible outcomes: a win, a loss, or a draw. Players should understand the following types of draws so that they can recognize drawn positions when they arise on the board.

a. Stalemate. A stalemate occurs when the player who is on move is not presently in check, but cannot make a legal move with any piece, pawn or king without placing himself into check. Because moving into check is an illegal move, the player cannot make a legal move and the game is a stalemate.

b. Insufficient Mating Material. A king cannot be checkmated by a solo king, or by a king and knight, or by a king and bishop. These pieces are considered insufficient mating material and the game is a draw.

c. Draw by Three-Fold Repetition. If during the course of the game, all of the pieces are arranged in exactly the same position three times, either player may claim a draw by three fold repetition. If the opposing player disagrees, the tournament director should be summoned and the claim proven by replaying the game from the notation sheet. Where the players do not agree, and there is no notation sheet, the draw claim cannot be proven, and the players must play on.

d. 50 Moves Without Progress. A player who is on move may claim a draw when each player has made 50 moves without capturing a piece or moving a pawn. Once again, an accurate notation sheet may need to be consulted to prove this claim if the players do not agree.

e. Insufficient Losing Chances. A player who has a clearly won or drawn position but is low on time (less than five minutes) can request a draw based on insufficient losing chances. This is frequently a difficult calculation requiring a tournament director.

f. Both Players “Flag.” If both players run out of time on their clocks before either player notices and calls out, the game is a draw.

g. Draw By Agreement. At any time during the match, either player may offer a draw. The proper way to do this is to make your move, say “I offer a draw,” then punch the time clock. The opposing player then either accepts or declines the offer.

E. Time Controls and Chess Clocks

Do I need a clock? Many scholastic tournaments require players to bring a chess clock to time their moves. Chess clocks afford each player the same amount of time to complete their part of the game. For example, a tournament with a posted time control of “G/30” allows each player 30 minutes on their clock, so that the maximum amount of time for a game is one hour. Some clocks also have a delay feature. In this case, no time comes off the player’s clock until the time of the delay, typically 5 seconds, has passed. Usually when a clock with a delay feature is used, the time control is adjusted downward by five minutes, so that a G/30 tournament requires players to set their clocks either as G/30 with no delay, or G/25 with a 5 second delay. If both players have a clock, black chooses which clock to use. If only one of the clocks has a delay feature, the one with delay should be used. If a player is late for a round, the opposing player may start his clock when the TD announces it is time for the round to begin.

When using a clock, the player first moves his piece, then pushes his clock with the same hand that moved the piece, stopping his clock and starting his opponent’s. If neither player owns a clock, the tournament director may, at his discretion, either forfeit both players for the round or, more commonly, allow the players to compete and place a clock on their game as the round draws close to the end of the time limit. In the latter case, the clock is then set equally for both players, often with five or ten minutes apiece.

F. Chess Notation

Why notate? As scholastic players gain familiarity with the game, they should learn to take chess notation, in which they record the moves made in their chess games. Notation enables a player to replay their game and thus learn from it. It is also a record that can be shown to a tournament official to help resolve a dispute with an opponent during the round. A player’s ability to make certain claims, such as Draw by Three-Fold Repetition (where the pieces have been in exactly the same position three times during the match), may depend on accurate notation. Learning chess notation also allows a player to read chess books and understand positions.

The standard form used for recording chess moves is called “Algebraic Notation.” In this system, each square on the chess board is identified by a coordinate consisting of both a letter and a number. The letters run across the horizontal portion of the board from A to H, read left to right for white, and the numbers run vertically from 1 to 8 with 1 representing the back rank for white’s pieces. Each move is written according to the piece making the move and the square where the piece lands. For example, if white’s Queen moves one space up the board, the move would be written Qd2. Each piece is identified by its first letter, except for the Knight, which is identified as N to avoid confusion with the King (K). Pawn moves are identified only by the square the pawn lands on. For example, a standard opening pawn move for white would be written as e4. Checks are identified as a +, checkmate as a # or ++, captures as an x, castling king-side as 0-0 and queenside as 0-0-0.

Most scholastic tournaments require players in grades four and above to take notation. If the player does not know how to take notation, the tournament director may allow the game to be played but may assess the non-notating player a time penalty, typically 5 minutes for every 30 minutes of time allowed for the game. If the player knows how to notate but chooses not to, the tournament director may, at his discretion, impose the severe penalty of affording the player only 5 minutes on his clock to complete his entire game. This should serve as a cautionary tale: be prepared to notate. Neither player is required to notate once their game clock gets down to five minutes remaining.

A player may borrow, on his own time, his opponent’s notation book during the round to correct an error in notation. Players may also compare notation after the conclusion of the round to correct any mistakes. This kind of consultation should take place outside of the tournament room to avoid distracting players involved in active games.

G. Byes

What if I need to miss a round? There are two kinds of “byes”: Requested and Assigned. A player may request a bye for a given round if he knows in advance that he will be unavailable to play that round. Most tournaments provide for a half point for a requested bye, except when requested for the last round of the tournament, in which case a bye counts as a loss. Assigned byes may occur when there are an uneven number of players in a section. In this case, because the player is available to play but the tournament is unable to provide an opponent, the player usually receives a full point as if he has played the round and won. Most often, the lowest rated player with the fewest wins is assigned the bye.

On the pairing sheet, the assigned bye is usually indicated with the words “Please Wait” or “See tournament director.” The player then finds a tournament official to let him know that the pairing sheet indicated “please wait” or “see TD” after his name. The official will usually look to see if all of the paired players have shown up for their games. If there is an absent player, the player with the assigned bye will often fill in. Sometimes, the tournament official will pair together players from different sections with assigned byes. When this happens, the game counts for rating points for both players. In the tournament standings, however, the game usually only counts for the player from the higher-rated section, not for the player from the lower-rated section, who gets a point in the tournament as if he had played and won, even if he loses to the higher rated player. Tournament directors have lots of discretion in these situations. Often, the TD cannot find a game for the player with the assigned bye, and he is credited with a win for the tournament without actually playing a game.

H. Eating for Good Chess

What should I eat during a chess tournament? Some parents may be surprised by how hungry their kids get during chess tournaments. It’s sometimes said that kids can burn as much energy playing chess as they do playing sports. Other parents find that their child has no desire to eat all day as tournament stress wreaks havoc on their child’s stomach. Whether or not they feel hungry, chess players burn a lot of energy during a tournament and they require nourishment. Developing healthy eating habits is another valuable life lesson chess can teach kids.

Scan the skittles room after any scholastic chess tournament and you will see a floor awash with candy wrappers, empty chip bags, and pop cans. Sadly, junk food is often all that is available for purchase at scholastic events. Preparing for a grueling day or weekend of chess requires planning, including planning for healthy eating.  Experts recommend a healthy balance of high protein and high carbohydrate foods for optimal performance. Carbohydrates provide glucose to energize the brain and body, while protein improves brain connections and helps to maintain focus. (See Mike Klein’s “The Grandmaster Diet,” Chess Life, December, 2008, p. 20.)

Timing is also important. Most coaches recommend that kids eat something before each round, rather than a large mid-day meal. Eating at least 30 minutes before a round allows time for digestion. At game time, it’s best for the blood to be flowing to the brain, not the stomach! Optimal meals are relatively small, so as not to induce a state of sleepiness. Peanut butter, meat or chicken, cheese and nuts are good options, as are whole wheat breads, fruits or vegetables, and yogurt. A lunch box packed for a day of chess might include a ham or chicken and cheese sandwich or a Caesar salad with chicken, and some combination of bananas, apples, nuts or trail mix, carrot sticks, beef jerky, or yogurt.

Players should stay hydrated, because dehydration can lead to low blood pressure, headaches, lack of concentration, and fatigue. Water is probably the best source of hydration, and is usually readily available at chess tournaments. In some tournaments, water is the only drink allowed on the playing floor. Sports drinks may be high in glucose, which can lead to a sugar high and then low. Fruit juice during the tournament can boost carbs and provide extra energy, but be wary of juices that are high in natural sugars. Vitamin enriched waters might also be helpful, particularly if they are low in sugar and high in B vitamins, which can be depleted during times of stress.

Perhaps the best reason to pack a nutritious array of food offerings for your chess player is to show him that he is supported and loved in his efforts. Knowing that he is providing his brain with the right balance of nutrients may be just the confidence boost he needs to sail through a day of competition. By eating right, he knows that he is giving himself the best chance for success--another great life lesson learned through chess.

I. Chess Etiquette

What behavior is expected? Manners matter, in chess and in life. Players should shake hands before and after the match. The same hand that moves the piece should push the button on the chess clock. If the set is provided by the tournament organizer, both players should set up the pieces for the next round at the conclusion of their match. When castling, players are expected to move the king first, then the rook, using the same hand. When promoting a pawn, the player should move the pawn to the last rank, state which piece he would like it to become (usually a queen), then remove the pawn from the board and replace it with the promoted piece. A player may pause the clock to ask the TD for assistance in finding an extra queen if necessary. When placing an opponent’s king in check, the player is not required to say check, but if he does announce checks, he should do so quietly.

When a checkmate is imminent and unavoidable, the losing player may not stall indefinitely to delay the inevitable. Good sportsmanship means making your move, even if it leads to a loss. We address a number of common situations involving sportsmanship and etiquette in a separate section below.

J. Reporting and Viewing Results

What happens when the game ends? At the end of the round, after resetting the board, the players should go together to the scorekeeper’s table and record their result. Speak clearly and be sure the scorekeeper has understood completely who the players are, who was black and who was white, which board number the game was played on, who won and who lost or that it was a draw. Some tournaments require players to report results by completing a card left on their board and handing it to a tournament official, or writing results on a wall chart at the end of the round.  Players should listen carefully to the announcements made before the first round to learn how to report their results.

Results are generally posted between rounds in one of two forms, commonly referred to as Cross Tables and Wall Charts.

Here’s an example of a few lines from a Cross Table:


XYZ Tournament                     Cross Table, Page 1

No. Name (Team)                      Rate  1   2   3   4   Score

1.  Weasley, Ron (1, HWS)........... 1800  W5  W2  W6  W8  4.0

2.  Bell, Tinker (2, NNL)........... 1600  W3  L1  W9  W7  3.0

3.  Granger, Hermione (3, HWS)...... 1555  L2  L8  -B- W6  2.0

 


In this example, the players are listed by their “Score,” a number corresponding to their wins in the tournament thus far. “Rate” is their rating. Under each numbered column are the results of the player’s games, with “W” and “L” indicating a win or a loss. Weasley won his first game against player #5. Bell lost her second game against player #1. Granger received a bye in her third round (gaining one point). And so on.

A Wall Chart contains similar information, but in a different display. Players may be sequenced according to their scores or by their player number. Here’s an example:


Name/State ID    Group/Team Rate   Rnd 1 Rnd 2 Rnd 3 Rnd 4

------------------------------------------------------------------------------

1. WEASLEY, Ron             |1800 | B 5 | W 2 | B 6 | B 9 |

   15275843       HWS             | 1.0 | 2.0 | 3.0 | 4.0 |

------------------------------------------------------------------------------

2. BELL, Tinker             |1600 | W 3 | B 1 | B 7 | W 8 |

   12576851       NNL             | 1.0 | 1.0 | 2.0 | 3.0 |

------------------------------------------------------------------------------

3. GRANGER, Hermione        |1555 | B 2 | W 9 | BYE | W 6 |

   17685746       HWS             | 0.0 | 0.0 | 1.0 | 2.0 |


Here, USCF ID numbers are displayed beneath each player’s name, and game results are displayed differently and include the color played by each player. “W” here means “White” rather than “Win,” and “B” is “Black.” Underneath those designations is the running score for each player. In Round 1, for example, Weasley played Black against player #5. The “1.0” under that game means Weasley was the winner. Weasley also won his second game, playing White against player #2, and his running score therefore changed to 2.0. Granger lost her first two games (playing Black against player #2 and White against player #9), ending each round with a score of 0.0, but had a bye in the third round, gaining one point. She then won Round 4 playing White against player #6 and gaining another point.
K. Awards, Tiebreaks, and Final Results

How do I find out final results? Once the last round has concluded, the tournament officials will determine the final standings and post the results. Next comes the moment all the kids have been waiting for – the awards ceremony. In most scholastic tournaments, the prizes are trophies. Often, there will be several players who share the same score. In this case, the computer will decide how to order the players for purposes of handing out the trophies in accordance with elaborate tie-breaking computations. The tie-break systems were developed with the idea of determining the strength of the opposition faced by each player. If two players with the same record in the tournament tie according to the first tiebreak computation, then the computer will look to the second tiebreak calculation, and so forth, until the players can be ordered to determine trophy places.

A player’s Solkoff score is the sum of his opponents’ wins in the particular tournament. Like the Solkoff, the Modified Median scoring system adds up all of the wins attained by a player’s opponents, then drops the “least meaningful score.” If a player has a plus score, such as five wins out of seven rounds, the least meaningful score will be the lowest number of wins achieved by his opponents. If a player has an even number of wins and losses, the highest and the lowest scores of his opponents are both dropped from the calculation. If a player has a minus score, such as two wins out of seven rounds, then the least meaningful score to be dropped will be the highest number of wins achieved by any of his opponents. A player’s Cumulative score is the total of that player’s wins after each round. Thus, a player who did not lose until round 5 of a 5 round tournament will have a Cumulative score of 1+2+3+4+4=14.

Typically, the Modified Median is the preferred method of tiebreak and thus, the first one employed to differentiate players within a score group, such as all players with 5.5 wins in a 7- round event. Where players within a score group have the same Modified Median score, then the Solkoff is applied to determine standings. When players within the same score group tie on both their Modified Median and Solkoff scores, they are ranked according to their Cumulative score. (For more on tiebreaks, see Tom Doan, “Those #@$#%%# Tie Breakers: An Explanation.”  There's also a good explanation at http://vtchess.info/Results/Tie_break_rules.htm.

Like it or not, tiebreaks are a necessary evil for chess players. The tiebreak system aims to figure out who played the toughest schedule among players who have the same number of wins for that tournament. Generally, players who lose during early rounds of the tournament will have worse tiebreak scores than players who do not lose until the late rounds. As in so many things in life, players need to focus on what they can control – how they play their games, not where the computer will place them in the final standings based on tiebreaks.

Most directors of USCF-rated tournaments report results to the USCF promptly, often the day the tournament ends. The results, and players’ new ratings, are then available immediately on the USCF website. The final tournament results posted on the USCF website do not reflect the tie-break systems employed, so the posted sequence of players may differ from the tie-break order announced at the event.

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III. Why Chess?

With so many activities offered to kids, ranging from club sports to scouts to music and arts programs, why choose chess? Researchers have studied linkages between chess and academic performance in children, and we summarize the research in our section above called “The Value of Chess.” The results are amazing! Chess has been demonstrated to:

  • Raise IQ and exam scores;
  • Improve mathematical, language and reading skills;
  • Strengthen a child’s memory;
  • Boost spatial and numerical skills; and
  • Develop problem-solving skills.

School systems around the world recognize the value of chess in developing young minds, leading many school districts to incorporate chess into their standard curriculum. In the United States, New York pioneered this trend with the development of the Chess in the Schools program. Other cities, including Detroit, Philadelphia, Miami, Portland, Oregon and Brownsville, Texas have followed New York’s lead, investing hundreds of thousands of dollars into scholastic chess programs. Their efforts have been repaid with higher test scores, fewer disciplinary problems, and a more engaged student body.

Aside from the academic benefits, chess builds character. Players learn to win and lose graciously. When a player loses a round, very often he will have to jump right into the next round, learning resilience. Chess builds friendships both within and outside of the student’s school community. Chess players learn the value of hard work, because even the most naturally gifted chess player can find a tournament that will challenge him and encourage further study. There is always a new level to work towards, a reason to study. Boys and girls are both welcome to compete in scholastic tournaments offered to children ranging in age from kindergarteners through high schoolers. Talented players may even earn chess scholarships to college. Go anywhere in the world, set up a chess board and wait. Soon you will have made a new friend. Chess is a game you can love for a lifetime.

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Written by Kevin Bachler, FIDE Master

If your child is just embarking into the world of competitive chess, if she or he is thinking about playing in that first Saturday tournament, then you, as a parent or a coach, need to prepare yourself as well. For most children, especially those in K-3, a chess tournament will be different than any other sporting event in which they have participated.

Alone. During the game, they are alone. Just them, the opponent, 64 squares, and 32 pieces. No talking. No friends. No physical way to relieve stress. Parents and coaches frequently aren't even allowed in the room. This can be very tough. It can also be very rewarding. As a parent, as a coach, you need to be prepared to offer support and encouragement. Keep the focus on improvement. Don't focus too much on winning, and don't focus on just "survival.” The kids are smart. If you downplay winning, they will know they aren't doing well. Instead, manage their expectations before, during, and after the tournament. Teach them a process of improvement from tournament to tournament, not just from game to game.

A good approach is to have an honest discussion before the tournament about how well the child can do. If they are just learning, focus on keeping accurate chess notation. Explain that there are many good players and a goal of winning one or two games would be VERY good for a first tournament. Create little goals that they can control. Did they get all of their men out in every game? Did they ask themselves before every move what captures or checks there were in the position?

Find, measure, reinforce, and celebrate SMALL, MEASURABLE, and REACHABLE goals for them to work on. Repeat messages consistently: "Our goal (not just their goal!!) is to get better in every tournament. After a while, the winning will come by itself."

Watch the movie Searching for Bobby Fischer with your child. Certainly, some things are exaggerated to help tell a multi-year story in two hours. But remember key points, and, when things get tough in a tournament you can say -- "Hey, remember when Josh had that problem?” Kids get this stuff -- they identify with it, and the examples help them a great deal.

DO NOT tell them what not to do, especially as the last reminder before a game. There isn't a more certain way to make them mess up. Let me illustrate: Don't think about pink elephants. What's the first thing that came to mind? You see, the human brain is wired to think about things, not to avoid thinking about things. So leave them with a positive message. Wrong: "Don't bring your Queen out early.” Right: “Remember, bring all of your men out early, and bring your Queen out last, after all the other pieces are out."

Stress is a big factor. I've had kids that love tournaments that still literally toss their cookies before every game. Find stress relievers. For some kids, a gentle stroke on the back is re-assurance. For others, this lets them know that their parents are nervous about them being nervous -- so it just makes it worse. Learn to re-focus their brain. For one youngster I would make a funny face before every game in the tournament room when no one was looking. It would crack him up, be our secret, and get his mind off the big game.

Reinforce how to correct errors, but believe me, the kids will kick themselves about their mistakes, so you usually don't have to do anything to make this a big point. Tears are o.k. In fact, there are times when, under the right circumstance, I've even encouraged this. Let them know that feeling bad is o.k., and to avoid it next time, here is a positive step that we can take to improve our game. Many kids do very well with this dose of reality so long as you are supportive and they understand that you are there to help them, not to criticize them. Remember, they have no teammates, no bad refs, no weather, nothing else to blame this on. When they lose, they will know it's because they were outplayed, and a realistic approach to improvement offers hope and encouragement for the next game.

Distinguish between stupid moves and the fact that you are not calling the child stupid. We all make mistakes, we all started out as beginners, and it takes time to get better. I will often share a story that as an 11 year old I lost 100 games at Rook odds to a high school friend before I won a single game -- and I became a Master. They can too, but improvement takes time and persistence. Moves can be bad, dumb, stupid, stinky, etc. Children are not.

Most important of all -- have fun. Rejoice and celebrate in your improvements, savor the victories, and have a good time.

Sportsmanship is one of the life skills that can be enhanced through chess. Many parents tell us that chess has improved their child’s self-esteem. Many others tell us that chess has taught their child sportsmanship, including how to deal gracefully with difficult situations and loss.

Our “Guide to Scholastic Tournaments” above addresses etiquette in the context of tournaments. We address the issue at more length in this section, which applies to both club and tournament play. Some of what follows are examples not only of poor sportsmanship, but of rule violations.

Be polite, and get off to a good start. Greet your opponent in a pleasant way with a handshake. You may say, “Hi, my name is…” or “It’s a pleasure to meet you, my name is…” or something similar.

Don’t boast, talk trash, or try to intimidate your opponent. Some players brag about their ratings, comment on their opponents’ ratings, or play psychological games (“I played a guy last month with a rating like yours and blew him away.”) Don’t. Do not say anything that may offend your opponent. Also, avoid expressions, body language or gestures that may offend.

Don’t argue with your opponent. If your opponent breaks a rule and does not correct the move when asked, or you disagree about the move, ask a tournament director or person in charge to make a ruling on the situation. Handling a conflict this way increases the chance that the dispute will be resolved peacefully without anyone wasting emotional energy.

Don’t use outside materials. Use of any notes, printed material, recordings, an additional chessboard or a computer is prohibited. (Some tournament directors allow the use of a Monroi or similar device to record moves.) Violations may result in a time penalty or forfeiture of the game.

Don’t give or ask for advice. You may not ask for advice on a move. Similarly, do not accept unsolicited advice; you may regret it. Those attempting to offer advice should be asked to stop and the tournament director notified.

Don’t be annoying. It can be annoying and distracting to talk to your opponent during a game (see exceptions below). Other annoying behavior includes tapping a pencil or clicking your chess pieces against the table, kicking the table, humming, and muttering, singing or talking to yourself. If your opponent is doing any of these things and does not stop when you ask him, get an adult or a tournament director.

Stay at or near your game when it’s in progress. You may of course leave to use the bathroom, and at most tournaments you are permitted to watch other nearby games while your opponent is making his or her move. However, be sure not to let your own clock run very long after your opponent has moved. Also, while you’re watching the other game, don’t crowd the players or touch the table. Long absences from a game in progress are otherwise not allowed unless you have permission from a tournament director. If you wish to leave because you are resigning, make that clear to your opponent.

Do not discuss your game in progress with anyone. Even after it’s over, discussing or analyzing your game is distracting to other players, so is normally not allowed near games in progress. Find a quiet place outside the playing room. .

Don’t talk with anyone in the playing room except to say check (optional) or checkmate, to make a draw offer, to point out an illegal move, or to talk with a tournament director to request a ruling.

Don’t try to trick your opponent by pretending to have made a bad move (gasping or faking dismay) or falsely announcing check, checkmate, or stalemate.

Do not rush your opponent by saying “hurry up!,” “go!,” “move!” or anything similar.

After your game, be a good winner or loser. Either way, thank your opponent for a good game with a handshake. If you win, do not celebrate in front of your opponent, nor belittle your opponent. If you lose, consider your loss a learning opportunity and think about what you might have done differently. Win or lose, immediately after the game, analyze your written moves with your coach. This is more productive than getting upset. You learn more from a loss than a win, and when you learn you really win.

Be as polite, as clear, and as calm as possible when talking to a tournament director. This will make you more effective in making your point. Keep in mind that tournament directors, although specially trained, are human beings trying their best to enforce the rules and make discretionary rulings. Many of them serve on a volunteer basis to make the tournament a good experience for you. If you disagree with a ruling by an assistant tournament director, you will usually be permitted to speak to your coach or parent and can ask to appeal the ruling to the chief tournament director.

Spectators are usually not allowed in the game room, but some tournament directors allow them. When they are allowed inside, they are observers only. They have no special rights or privileges, and are not allowed to talk out loud, signal, or interfere in any way in games being played. Only the players can enforce rules during their games and get help from a tournament director when needed. It’s best to have spectators at some distance from games, and behind any players with whom they are associated, to avoid any appearance of communication.

Saying “check” is not required, but is considered polite, especially if you are playing with an inexperienced player. If you or your opponent announces checkmate, make sure both of you agree before resetting the board and going to the scorer’s table.

Asking to borrow your opponent’s scoresheet, if you think you may have made an error, is permitted as long as the request is done while your clock is running.

If you wish to offer a draw, first make your move, then simply say “I offer a draw” and hit your clock. Do not extend your hand unless your opponent extends his/hers and accepts the draw. Do not pressure your opponent to accept a draw offer. If the offer is rejected, additional draw offers before the position has changed significantly may be reported to the tournament director as an annoyance.

Black normally has the choice of equipment, unless White’s equipment is more standard. A digital clock with appropriate time delay is the most standard clock. A standard tournament set has Staunton-style pieces with a 3-3/4 inch tall King. A standard board has 2-1/4 inch squares and algebraic characters on the sides to assist in notation.

If you’re late, your opponent may begin the game and start the clock at the beginning of the round. If Black is late, White has choice of equipment.

Skittles games are played in a more relaxed setting. Some people relax the rules and/or tolerate more distractions. Others prefer to stick to the rules and seek to minimize distractions. Either way, you may wish to clarify these issues with your opponent.